Hi there. I’m new to model ripping and have encountered a bit of a problem. I’m trying to rip some models from Blades of Time with Ninja Ripper v1.14. I use the import script, and get all my parts, but they end up like the picture below, with no texture on them.
Or rather, they have texture, but the UV maps are totally screwed. Through some research of my own, I think what’s wrong is that I’m using the auto option for vertex layout. I’ve tried messing around with manual (through different combinations of uv coordinates), but they all come out very bad. I imagine I just haven’t found the correct combination yet. Does anyone know the uv coordinates for Blades of Time? Or anything else that can help me? I know that someone has managed to get the correct UV maps as I’ve seen some models done for XNA that have them (can’t transfer them with Blender, tried already), but I haven’t been able to crack this.