I’ve been trying to rip the level geometry/scenery from Dead Space 1 and 2.
When I load results of ripping, the scenery and just about every object has a weird blue filter overtop the texture. The intensity of the blue hue varies but they are pretty much all affected.
I’ve tried looking to see if I’m importing the wrong texture number, but pretty much everything scenery related has only two textures, with the other being an obvious normal map,
I’m not entirely sure if this is a problem exclusive to ripping from this game or if I’m doing something wrong.
Examples:
I’d appreciate any help on this problem.