No Collide with world and still able to physgun?


I’ve looked through the collision groups - is it not possible to make an entity no collided with world, but I can still physgun it?

does it not allow you to physgun it with that collision group? If not, the best way i am thinking is the physgun hooks.

A ball socket constraint with full angle allowance, no dampening, and disabled collision between your entity and the world will also work. You could do this back in sandbox GM12 when we had the advanced ballsocket tool.