No errors in compile log?


 
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill.vmf"

Valve Software - vbsp.exe (Oct 13 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "andromeda/gibs/metalgibs/metal_gibs" not found.
Material not found!: ANDROMEDA/GIBS/METALGIBS/METAL_GIBS
material "andromeda/weapons/pedestals/diorama_wall2" not found.
Material not found!: ANDROMEDA/WEAPONS/PEDESTALS/DIORAMA_WALL2
material "realworldtextures/new/metal2" not found.
Material not found!: REALWORLDTEXTURES/NEW/METAL2
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_murray_hill/de_nuke/nukblenddirtgrassb_wvt_patch
Patching WVT material: maps/rp_murray_hill/nature/blendprodasphaltgrass_wvt_patch
Patching WVT material: maps/rp_murray_hill/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_murray_hill/de_nuke/nukblenddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1087.8 -3072.0 -296.6)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 1513377: 

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (4423 prims, max 32768 :: 65556 indices, max 65536)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill"

Valve Software - vvis.exe (Oct 13 2015)
8 threads
reading d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp
Error opening d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill"

Valve Software - vrad.exe SSE (Oct 13 2015)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp
Error opening d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_murray_hill.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."


hammer shat its self, its now fixed how ever, i decided to compile the map and a small issue occurred, thats the “too many t-junctions”, but i ignored it and went and deleted all the window brushes as i have made them into props, any way, why wont it compile? Thanks :slight_smile:

[editline]10th March 2016[/editline]


 
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill.vmf"

Valve Software - vbsp.exe (Oct 13 2015)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\materials
Loading D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "andromeda/gibs/metalgibs/metal_gibs" not found.
Material not found!: ANDROMEDA/GIBS/METALGIBS/METAL_GIBS
material "andromeda/weapons/pedestals/diorama_wall2" not found.
Material not found!: ANDROMEDA/WEAPONS/PEDESTALS/DIORAMA_WALL2
material "realworldtextures/new/metal2" not found.
Material not found!: REALWORLDTEXTURES/NEW/METAL2
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/rp_murray_hill/de_nuke/nukblenddirtgrassb_wvt_patch
Patching WVT material: maps/rp_murray_hill/nature/blendprodasphaltgrass_wvt_patch
Patching WVT material: maps/rp_murray_hill/de_train/blendgraveldirt001a_wvt_patch
Patching WVT material: maps/rp_murray_hill/de_nuke/nukblenddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 124 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
Too many t-junctions to fix up! (4421 prims, max 32768 :: 65550 indices, max 65536)


** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill"

Valve Software - vvis.exe (Oct 13 2015)
8 threads
reading d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp
Error opening d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike" "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill"

Valve Software - vrad.exe SSE (Oct 13 2015)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp
Error opening d:\garrys mod map\rp_murray_hill
ight\rp_murray_hill.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Garrys Mod Map\rp_murray_hill
ight\rp_murray_hill.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\maps\rp_murray_hill.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."



Yea, removing things wont help.

Your still getting to many T-junctions what other small brushes can you make it to a model ?

I dont think their is any, if i knew how to find small brushes with out searching the map i would…

i’m guessing by your answer that its not a map that you have made, i would turn the ground and any roads pavements to displacements that should reduce the amount of T-junctions, also on the vbsp cmd line add -notjunc that should too i.e vbsp.exe -notjunc -game plus what ever follows :slight_smile:

It is a map i have made…

If the -nojunc don’t work in visgroups hide entities like lights triggers and such then hide world brushes just leaving your func_details if theres loads cut paste to a new .vmf turn them back to brushes by moving to world then make them one combined model :slight_smile: