No lighting

My map has no lighting, there is a env_sun and light_env but still nothing

env_sun is not a light entity, it renders a sprite in the sky to look like the sun. light_env isn’t an entity, so you mean light_environment?

Post your compile log, we can’t tell you anything with just pictures.

yes, light_env. Heres the log:



** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf"

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\SteamGames\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steamgames\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6892.3 2929.6 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41179: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6892.4 2929.5 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41179: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1230.4 2804.3 -6.4)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41004: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1230.3 2804.1 -6.4)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41004: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4580.1 6809.8 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41079: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4581.8 6811.1 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41079: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4284.3 6340.2 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41084: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6846.9 6981.5 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 40909: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (629271 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1940 texinfos to 1161
Reduced 123 texdatas to 113 (3240 bytes to 2849)
Writing C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp
1 second elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt
2385 portalclusters
6490 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 242347 visible clusters (6.38%)
Total clusters visible: 3801260
Average clusters visible: 1593
Building PAS...
Average clusters audible: 2214
visdatasize:1354106  compressed from 1450080
writing c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
1 second elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters:  -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vrad.exe SSE (May 15 2014)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
Setting up ray-trace acceleration structure... Done (0.44 seconds)
12369 faces
13 degenerate faces
12514538 square feet [1802093440.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12356 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
389442 patches after subdivision
sun extent from map=0.104528
411 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (62)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...
** Executing...
** Command: Copy File
** Parameters: "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp" "D:\SteamGames\steamapps\common\Half-Life 2\hl2\maps\sandboxbean.bsp"


** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" +sv_lan 1 +map "sandboxbean" -steam

[editline]18th February 2017[/editline]

128 views, 1 reply. Nice job everyone


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6892.3 2929.6 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41179: 

go to the co-ordinates of all these make sure the brushes don’t overlap and turn them to func_detail

I have fixed the brushes, but still no lighting.

Nobody is obligated to help you, they do it as a favor.

Does anybody have a solution? When i started the map it stayed for a day then left, but now its back and its not going away!

In the previous log VRAD is crashing before it can complete, this is related to the lot of errors VBSP is spitting out about portalsides, fix all those issues and see if VRAD is still crashing before completion.

I did fix that, but still no light. Infact at interlopers it says there are only 2 issues that should be ignored, and the problem was there before those two.

Log please.




** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\bin\vbsp.exe”
** Parameters: -game “D:\SteamGames\steamapps\common\Half-Life 2\hl2” “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf”

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\SteamGames\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
WARNING: node without a volume

** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\bin\vvis.exe”
** Parameters: -game “D:\SteamGames\steamapps\common\Half-Life 2\hl2” -fast “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean”

Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt
LoadPortals: couldn’t read c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt

** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\bin\vrad.exe”
** Parameters: -game “D:\SteamGames\steamapps\common\Half-Life 2\hl2” -noextra “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean”

Valve Software - vrad.exe SSE (May 15 2014)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
Setting up ray-trace acceleration structure… Done (0.48 seconds)
12445 faces
10 degenerate faces
14614665 square feet [2104511744.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12435 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
398359 patches after subdivision
sun extent from map=0.104528
411 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (67)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…
** Executing…
** Command: Copy File
** Parameters: “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp” “D:\SteamGames\steamapps\common\Half-Life 2\hl2\maps\sandboxbean.bsp”

** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\hl2.exe”
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\


hl2" +sv_lan 1 +map "sandboxbean" -steam

[editline]19th February 2017[/editline]


** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf"

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\SteamGames\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
WARNING: node without a volume

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt
LoadPortals: couldn't read c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt


** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters:  -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vrad.exe SSE (May 15 2014)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
Setting up ray-trace acceleration structure... Done (0.48 seconds)
12445 faces
10 degenerate faces
14614665 square feet [2104511744.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12435 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
398359 patches after subdivision
sun extent from map=0.104528
411 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (67)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...
** Executing...
** Command: Copy File
** Parameters: "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp" "D:\SteamGames\steamapps\common\Half-Life 2\hl2\maps\sandboxbean.bsp"


** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\

hl2" +sv_lan 1 +map “sandboxbean” -steam




[editline]19th February 2017[/editline]



[quote="glitchvid, post:10, topic:233187"]

Log please.
[/QUOTE]

 


** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\bin\vbsp.exe”
** Parameters: -game “D:\SteamGames\steamapps\common\Half-Life 2\hl2” “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf”

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\SteamGames\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf
ConVarRef mat_reduceparticles doesn’t point to an existing ConVar
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
WARNING: node without a volume

** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\bin\vvis.exe”
** Parameters: -game “D:\SteamGames\steamapps\common\Half-Life 2\hl2” -fast “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean”

Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt
LoadPortals: couldn’t read c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt

** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\bin\vrad.exe”
** Parameters: -game “D:\SteamGames\steamapps\common\Half-Life 2\hl2” -noextra “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean”

Valve Software - vrad.exe SSE (May 15 2014)

  Valve Radiosity Simulator     

8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
Setting up ray-trace acceleration structure… Done (0.48 seconds)
12445 faces
10 degenerate faces
14614665 square feet [2104511744.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12435 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
398359 patches after subdivision
sun extent from map=0.104528
411 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (67)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…
** Executing…
** Command: Copy File
** Parameters: “C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp” “D:\SteamGames\steamapps\common\Half-Life 2\hl2\maps\sandboxbean.bsp”

** Executing…
** Command: “D:\SteamGames\steamapps\common\Half-Life 2\hl2.exe”
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\


hl2" +sv_lan 1 +map "sandboxbean" -steam

Stop running vvis.exe on fast and take “-noextra” out of vrad.exe.

http://forum.facepunch.com/showthread.php?t=1553244