I am still pretty new to this, but when I am compiling a GMOD ragdoll (currently a Velociraptor ) the mesh cannot be imported to 3DSmax, only the bones.
However with the skyrim pack it worked perfectly with the dragons.
I might be silly with how all these programs works together or it might be something with the Studio Compiler, or the model I am working with. Here’s a picture how it looks like when importing 80% of the models:
There’s only a few models which has a mesh.
Any help with this would be really appreciated! I am trying to make several idle/walking animations for dinosaur/pokemon models for upcoming SFM projects