No Respawn Script

I have a question. I need to know how to disable respawn for my GameMode. I’m fairly new to LUA, but I have viewed tutorials on making GameModes. Also, my GameMode is using the “Fretta” GameMode base. If this question is already answered, could you please link me to the thread?

return true in PlayerDeathThink( i think )

Could you go into a little bit more detail? Or any other lines that would do the trick?

“Returning false will prevent the player from respawning.”

OK Thanks. Can I make it to where they will respawn the next game/round? Or is that already set?

[lua]
function GM:PlayerDeathThink(client)
if (next round bool) then
client:Spawn();
end;

return false;

end;
[/lua]