Nocolliding with a specific player

I’m trying to get a prop to not collide with a specific player, the Additional Notes in **[Constraint.NoCollide](** say it doesn’t work with players. I had the thought of using **[Entity.SetCollisionGroup](** with **[ENT.PhysicsCollide](**, but on the SetCollisionGroup page it says “Don’t use this in collision hooks or you’ll get console warning spam”…

As long you want to nocollide with exactly 1 player use ply:SetOwner(ent)