Notification with timer not working

So I’m trying to make a notification, which shows up if the players health is equal to or lower than 25, every 30 seconds, for a duration of 5 seconds.
But none of it is working, no errors or anything. Without a timer the player will be spammed with notifications.

[lua]
function notifyplayer( ply )
for _, ply in pairs( player.GetAll() ) do
if ( ply:Alive() ) then
if ply:Health() <= 25 then
ply:SendLua(“GAMEMODE:AddNotify(“this should pop up?”, NOTIFY_GENERIC, 4)”)
end
end
end
end
timer.Create( “notifytimer”, 10, 1, notifyplayer, ply )
[/lua]

The third argument to timer.Create is how many times the timer should tick for, you set this to 1.

Change that to 0 for it to tick every 10 seconds, not just the first 10 seconds of the game.

Alright, I changed that. But the issue still strives.

EDIT: Found a fix.