NPC Animations

Simple question - I have an npc_citizen. How do I make it duck, run, etc. (just the animations, rather than the actual action)?

I have never done anything like this, but wouldn’t **[Entity.SetAnimation](** work?

See, I tried that but it didn’t seem to do anything. I also tried using sequences, and those didn’t seem to do anything either. Maybe I’m not trying it right. Perhaps it’s supposed to go inside of a hook?