NPC custom voices

A lot of custom NPCs I come across don’t speak a word. I’ve gathered a few and am going to attempt to give them custom sound clips ( to keep it simple, just copy&replace the citizen’s template) but I have no idea how to go about doing this. Can’t find any tutorials on this either.

Any help on the matter?

You could just use Entiy.EmitSound() to have them speak.

so that is the function then, eh? all right, I have to study the existing npc’s and figure out how to structure it.