Hey guys… I’ve been experiencing some problems with detecting if a npc is dead. I’ve tried Alive() and Health(), but those don’t work. I need a way so it can check if they are instantly dead within a very short time frame. If you can please help, that would be great :D…
return npc:GetNPCState() == NPC_STATE_DEAD
return self:GetNPCState() == NPC_STATE_DEAD
So you can use it on NPC objects, rather than as a global. :3:
Isn’t GetNPCState() only Serverside?
Nevermind, got it