NPC-Trader VU-MOD Problem!

Hello Facepunch-Community,
First of all sorry for my bad english :frowning:

Now my problem:
Im working on a extendet DarkRP Server and i use the npc-trader from Bertilml (^4Ghost).
The trader works verry well but i have a big problem: I want to make him sell cars with extra seats and lights and stuff like that but if i let him spawn a car, the car works but there are no lights and extra seats.
I have no idea how to fix this problem because if i write the vu-mod stuff into the trader he have many errors ingame.

Where do i must put the vu-mod code?


VC_Lights = { //Pos can be a simple Vector() relative to the vehicle or an attachment name, else is self explanatory, can be an infinite amount of these.
						{Pos = Vector(33.8, -91.9, 33.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"},
						{Pos = Vector(28, -94.6, 33.5), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"},
						{Pos = Vector(22.9, -96.2, 33.7), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"},
						{Pos = Vector(-33.8, -91.9, 33.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"},
						{Pos = Vector(-28, -94.6, 33.5), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"},
						{Pos = Vector(-22.9, -96.2, 33.7), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.3, DynLight = true, ReverseColor = "255 255 255"},
						{Pos = Vector(-25.4, -93.4, 36.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
						{Pos = Vector(-33.1, -90, 35.5), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
						{Pos = Vector(25.4, -93.4, 36.2), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
						{Pos = Vector(33.1, -90, 35.5), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.7, DynLight = true, NormalColor = "255 0 0", BrakeColor = "255 0 0"},
						{Pos = Vector(42.7, -82.9, 29.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, NormalColor = "255 0 0", BlinkersColor = "255 130 0"},
						{Pos = Vector(-42.7, -82.9, 29.6), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.2, DynLight = true, NormalColor = "255 0 0", BlinkersColor = "255 130 0"},
						{Pos = Vector(45.9, 29.4, 42.5), Mat = "sprites/glow1.vmt", Alpha = 190, Size = 0.2, DynLight = true, NormalColor = "255 255 255", BlinkersColor = "255 130 0"},
						{Pos = Vector(-45.9, 29.4, 42.5), Mat = "sprites/glow1.vmt", Alpha = 190, Size = 0.2, DynLight = true, NormalColor = "255 255 255", BlinkersColor = "255 130 0"},
						{Pos = Vector(47.1, 25.8, 42.7), Mat = "sprites/glow1.vmt", Alpha = 190, Size = 0.2, DynLight = true, NormalColor = "255 255 255", BlinkersColor = "255 130 0"},
						{Pos = Vector(-47.1, 25.8, 42.7), Mat = "sprites/glow1.vmt", Alpha = 190, Size = 0.2, DynLight = true, NormalColor = "255 255 255", BlinkersColor = "255 130 0"},
						{Pos = Vector(43.1, 75.7, 27.2), Mat = "sprites/glow1.vmt", Alpha = 210, Size = 0.4, DynLight = true, BlinkersColor ="255 130 0"},
						{Pos = Vector(-43.1, 75.7, 27.2), Mat = "sprites/glow1.vmt", Alpha = 210, Size = 0.4, DynLight = true, BlinkersColor = "255 130 0"},
						{Pos = Vector(37.7, -88.5, 35), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.6, DynLight = true, BlinkersColor ="255 130 0"},
						{Pos = Vector(-37.7, -88.5, 35), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 0.6, DynLight = true, BlinkersColor = "255 130 0"},
						{Pos = Vector(28.1, 88.2, 25.4), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 255 255"},
						{Pos = Vector(-28.1, 88.2, 25.4), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 255 255"},
						{Pos = Vector(25.1, 90.8, 25.4), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 255 255"},
						{Pos = Vector(-25.1, 90.8, 25.4), Mat = "sprites/glow1.vmt", Alpha = 180, Size = 1, DynLight = true, NormalColor = "255 255 255"},
						{Pos = Vector(-34.1, 80.3, 27.3), Size = 1, GlowSize = 1, HeadLightAngle = Angle(5, 95, 0)},
						{Pos = Vector(34.1, 80.3, 27.3), Size = 1, GlowSize = 1, HeadLightAngle = Angle(5, 85, 0)}
						},
			VC_ExtraSeats = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory.
							{Pos = Vector(17.5, 3, 7), Ang = Angle(0, 0, 15), EnterRange = 80, ExitAng = Angle(0, -90, 0), Model = "models/nova/jeep_seat.mdl", ModelOffset = Vector(0, 0, -0.5), Hide = true, DoorSounds = true},
							},
			VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use.
			VC_Exhaust = { //Exhaust effect, only active when engine is on, can be infinite amount.
						{Pos = Vector(-31.3, -97.1, 16.9), Ang = Angle(0,0,80), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect.
						{Pos = Vector(31.3, -97.1, 16.9), Ang = Angle(0,0,90), EffectIdle = "Exhaust", EffectStress = "Exhaust"}, //Pos and Ang are relative to the vehicle, Pos - a simple vector or an attachment name, effect has to be a looping particle effect.
						},
			VC_Exhaust_Dissipate = true, //Remove the exhaust effect when car reaches certain velocity.

If someone could help me it will be so awesome!