npc weapons to improve combine??

just had a thought cross my mind seeing as combine suck at aiming due to “hard wireing” why not make 2 different sets of weapons like,

ar2 -combine
ar2 -rebels
ect.
and have the combine weapons aim pinpoint and the rebel’s aim shithouse so its the weapon that changes the accuricy for the npc instead of the npc’s own ai. . .

anyway just a thought.

Its not the weapons that set the accuracy, the accuracy is coded in the NPC. Some people made some stools and scripts that which you could change a NPCs accuracy to anything you like.

(Why rebels own combine is because rebels have much better accuracy)