NPC Won't look where he's going

Basically telling the NPC to go there with
[lua]
self:SetLastPosition( datpos )
self:SetSchedule( SCHED_FORCED_GO )
[/lua]
It works, but the NPC won’t look there… how do I make him look the path? TASK_FACE_PATH won’t work, maybe I’m doing it wrong?
[lua]
local face = ai_schedule.New( “AIPlayerNPCface” )
face:EngTask( “TASK_FACE_PATH”, 0 )
[/lua]
then called with
[lua]
self:StartSchedule( face )
[/lua]

/

Wrong forum sorry.