As the title says, i am having problems with the npc_vehicledriver entity. I’ve set it to drive a jalopy. It drives it fine, untill it encounters a turn. It is following the path_corner’s in a strange way. I made 2 badly drawn pics. Grey is the road, the orange squares and the lines between them are the path_corner’s, and the green line is how the car drives along the path_corner’s.
Why does it drive like this? It makes the npc_vehicledriver kinda buggy after each bump or hit it takes.
Thanks in advance