When I set a NWVar serverside, only the server can read from it. The client doesn’t return the value set by the server.
This is a gamemode from scratch, but I also has this trouble with Applejack since the new NWvars update. What is causing this and how can I fix this?
-- SERVERSIDE -- ply:SetNWString("_Name", "John") -- CLIENTSIDE -- print(LocalPlayer():GetNWString("_Name", "No data!")) returns: No data!