Object not positioning correctly

So I’m making a riot shield SWEP and to stop bullets I’m spawning a prop when the SWEP is deployed and positioning it according to the player’s head. Here’s the code:

function SWEP:Think()
if CLIENT then return end
if !self.RiotShield then return end

local Head = self.Owner:LookupBone("ValveBiped.Bip01_Head1")
if !Head then return end

local Pos, Ang = self.Owner:GetBonePosition( Head )

self.RiotShield:SetPos( Pos )

Ang:RotateAroundAxis(ang:Right(), 0)
Ang:RotateAroundAxis(ang:Up(), 180)
self.RiotShield:SetAngles( Ang )


It positions, but it is positioning as if it was going off of my eye angles, and not my player model’s head. Like, if I look up all the way, the shield is behind me, and if I look down all the way, the shield is in my feet.

How would I fix this?