Odd blue glow on my map

Here is my map so far:
VMF: http://216.245.193.98/xmisc/dreadforest002.vmf
BSP: http://216.245.193.98/xmisc/dreadforest002.bsp

(The light is on pulse currently but that is only for testing)

So whenever I compile my cubemaps, there is a bright blue glowing reflection on the cobblestone walls that is really unrealistic. If I spawn a prop and give it the cubemap texture, then the cubemap looks fine, mirroring exactly what the map looks like.

http://img810.imageshack.us/img810/5523/unledmkj.png

I honestly have no clue how to fix this. My light_environment and light_spot have a brightness color similar to that of the glow. My map has no leaks or other flaws that I know of.

If anyone can help me get rid of this flaw, that would be much appreciated, thanks.

EDIT: I also would like to know how to change the lighting of the ceiling and stalactites so that they’re not glowing orange for no reason.

[editline]27th June 2011[/editline]

OK, I figured it out, apparently doing buildcubemaps with physgun out was causing it, which is strange because viewing the cubemap on a prop looked fine.

I’d still like to know if it’s possible to change the shinyness of the stalactites and ceiling of the map however.

post compile log

yeah, open up the vmt for the texture you want, turn the envmaptint down.

maybe its reflection from your physgun