(The light is on pulse currently but that is only for testing)
So whenever I compile my cubemaps, there is a bright blue glowing reflection on the cobblestone walls that is really unrealistic. If I spawn a prop and give it the cubemap texture, then the cubemap looks fine, mirroring exactly what the map looks like.
I honestly have no clue how to fix this. My light_environment and light_spot have a brightness color similar to that of the glow. My map has no leaks or other flaws that I know of.
If anyone can help me get rid of this flaw, that would be much appreciated, thanks.
EDIT: I also would like to know how to change the lighting of the ceiling and stalactites so that they’re not glowing orange for no reason.
[editline]27th June 2011[/editline]
OK, I figured it out, apparently doing buildcubemaps with physgun out was causing it, which is strange because viewing the cubemap on a prop looked fine.
I’d still like to know if it’s possible to change the shinyness of the stalactites and ceiling of the map however.