Hello, I noticed recently that during extended uptime my server’s server-side physics would start performing very oddly.
This was brought up to me by one of my friends, and I have also witnessed this. It seems that the physics specifically begin to lag, making objects moving, falling, dropping, etc very very choppy almost as if they were playing on a very low FPS. (Even with the client getting above 60 fps)
Here’s a small example of this on a vehicle:
Hopefully this isn’t too difficult to see.
Could this be due to bad networking or something related to that? I’m not so sure of a good way to debug this. (If anyone knows please let me know!)