I have already posted this in Pokemon Ragdoll thread, but I didn’t get any leads.
Does anyone know what’s causing this issue? The rest of the ragdoll works just normally. It’s just the hand bones and that skirt bone are acting very weirdly.
Now here’s the twist, the skirt bone and the hand bones isn’t even part of the physics mesh. I used Advanced bone tool to move those bones. And even if I properly weighted the hand bones, it will still act the same thing as if I didn’t put in the physics mesh at all.
EDIT: Turns out this model also has the same issue with the hand bones, although to a lesser extent.