Oh know a ERROR AGAIN?

Sigh im so unlucky… but hey guys i got a error(sigh) again and this time my map is not saving when i load the map(f9) first i press save and then i launch the map but it was not saved ;-; some help!

here is the thingy


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "c:\users\white\desktop\modern house\gm_modernhome"


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "c:\users\white\desktop\modern house\gm_modernhome"

Valve Software - vvis.exe (Aug 27 2013)
2 threads
reading c:\users\white\desktop\modern house\gm_modernhome.bsp
reading c:\users\white\desktop\modern house\gm_modernhome.prt
 198 portalclusters
 560 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 88 visible clusters (0.46%)
Total clusters visible: 18960
Average clusters visible: 95
Building PAS...
Average clusters audible: 197
visdatasize:11654  compressed from 12672
writing c:\users\white\desktop\modern house\gm_modernhome.bsp
1 second elapsed

** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" "c:\users\white\desktop\modern house\gm_modernhome"

Valve Software - vrad.exe SSE (Sep 16 2013)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\users\white\desktop\modern house\gm_modernhome.bsp
Setting up ray-trace acceleration structure... Done (0.33 seconds)
432 faces
224811 square feet [32372916.00 square inches]
4 Displacements
11585 Square Feet [1668382.75 Square Inches]
432 patches before subdivision
5002 patches after subdivision
sun extent from map=0.000000
10 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 280232, max 278
transfer lists:   2.1 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(41909, 13671, 2751)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(20566, 2289, 80)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(10460, 393, 2)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(5518, 71, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(2961, 13, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(1617, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(893, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #8 added RGB(498, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(279, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(158, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(90, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #12 added RGB(51, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #13 added RGB(29, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #14 added RGB(17, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #15 added RGB(10, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #16 added RGB(6, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #17 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #18 added RGB(2, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #19 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #20 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0023 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   1/1024           48/49152    ( 0.1%) 
brushes                 80/8192          960/98304    ( 1.0%) 
brushsides             494/65536        3952/524288   ( 0.8%) 
planes                 340/65536        6800/1310720  ( 0.5%) 
vertexes               877/65536       10524/786432   ( 1.3%) 
nodes                  403/65536       12896/2097152  ( 0.6%) 
texinfos                92/12288        6624/884736   ( 0.7%) 
texdata                 15/2048          480/65536    ( 0.7%) 
dispinfos                4/0             704/0        ( 0.0%) 
disp_verts            1156/0           23120/0        ( 0.0%) 
disp_tris             2048/0            4096/0        ( 0.0%) 
disp_lmsamples       29840/0           29840/0        ( 0.0%) 
faces                  432/65536       24192/3670016  ( 0.7%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              203/65536       11368/3670016  ( 0.3%) 
leaves                 405/65536       12960/2097152  ( 0.6%) 
leaffaces              537/65536        1074/131072   ( 0.8%) 
leafbrushes            241/65536         482/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2908/512000      11632/2048000  ( 0.6%) 
edges                 1883/256000       7532/1024000  ( 0.7%) 
LDR worldlights         10/8192          880/720896   ( 0.1%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips             61/32768         610/327680   ( 0.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           951/65536        1902/131072   ( 1.5%) 
cubemapsamples          10/1024          160/16384    ( 1.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]      125916/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]       11654/16777216 ( 0.1%) 
entdata               [variable]       17301/393216   ( 4.4%) 
LDR ambient table      405/65536        1620/262144   ( 0.6%) 
HDR ambient table      405/65536        1620/262144   ( 0.6%) 
LDR leaf ambient      1962/65536       54936/1835008  ( 3.0%) 
HDR leaf ambient       405/65536       11340/1835008  ( 0.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/3358     ( 0.0%) 
pakfile               [variable]     1166185/0        ( 0.0%) 
physics               [variable]      261274/4194304  ( 6.2%) 
physics terrain       [variable]           0/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1235
Writing c:\users\white\desktop\modern house\gm_modernhome.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\users\white\desktop\modern house\gm_modernhome.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike\maps\gm_modernhome.bsp"


** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\cstrike" +map "gm_modernhome"

There is no map error, there’s a glitch in GMod with some stuff not saving on load (which is why I don’t use it).

I used css…

I don’t understand your problem, there’s no compile error in it, you’re map is perfectly fine, if I could have more detail of your problem, it would be great.

Im saying in hammer i am clicking “SAVE” for the NEW THINGS I ADDED IN MY MAP and then when i test my map(F9) it does not save and loads old parts from the MAP

Are you running the compile part for the map?

Yes

Make sure when you click F9 Everything is set to normal mainly BSP.
I did this once and set it to entities only and Didn’t realize it.

I will see if it works lol

Tried deleting the old .bsp version before you compile? Perhaps it’s having trouble overwriting the old version.

i’m a little confused by your compile log; it doesn’t seem like you ran VBSP?

Had this problem a long time ago also, try copy everything and paste it in an empty new map with a new name. Fixed it for me back in the day, never could’ve figured out what caused it tho.

EDIT:

try following this one: http://www.tophattwaffle.com/faq/#FAQ12

Ok i fixed it idk how but i fixed it thanks guys!