# Old Swep base?

i cannot seem to remember, but a while back there was a swep base, or even just a swep, but when you turned, it swayed the gun and the crosshair, i thought this was in fretta but i couldn’t remember, anyone have a link? or know what i’m talking about?

[lua]
local WalkTimer = 0
local VelSmooth = 0

local LastStrafeRoll = 0

function GM:CalcView( ply, origin, angle, fov )
if !LocalPlayer():InVehicle() then
local vel = ply:GetVelocity()
local ang = ply:EyeAngles()

``````VelSmooth = math.Clamp( VelSmooth * 0.9 + vel:Length() * 0.1, 0, 700 )

WalkTimer = WalkTimer + VelSmooth * FrameTime() * 0.05

// Roll on strafe (smoothed)
LastStrafeRoll = (LastStrafeRoll * 3) + (ang:Right():DotProduct( vel ) * 0.0001 * VelSmooth * 0.3)
LastStrafeRoll = LastStrafeRoll * 0.25
angle.roll = angle.roll + LastStrafeRoll

// Roll on steps
if ( ply:GetGroundEntity() != NULL ) then

angle.roll = angle.roll + math.sin( WalkTimer ) * VelSmooth * 0.000002 * VelSmooth
angle.pitch = angle.pitch + math.cos( WalkTimer * 0.5 ) * VelSmooth * 0.000002 * VelSmooth
angle.yaw = angle.yaw + math.cos( WalkTimer ) * VelSmooth * 0.000002 * VelSmooth

end

angle = angle

fov = fov

return self.BaseClass:CalcView( ply, origin, angle, fov )
``````

end
end
[/lua]