Only half the noices playing

Hey i am coding sweps for my gamemode. Atm not all the bullets play. It happens when you run. Just wondering what the problem is. Here is the code for my swep.




if ( SERVER ) then

	AddCSLuaFile( "shared.lua" )
	
	SWEP.HoldType			= "pistol"
	
end

if ( CLIENT ) then

	SWEP.PrintName			= "Glock"			
	SWEP.Author				= "Bithmar"
	SWEP.Slot				= 1
	SWEP.SlotPos			= 5
	SWEP.IconLetter			= "c"
	SWEP.ViewModelFOV = 64
	SWEP.ViewModelFlip = true
	util
	
end


SWEP.Base				= "weapon_cs_base"

SWEP.Spawnable			= false
SWEP.AdminSpawnable		= true

SWEP.ViewModel		= "models/weapons/v_pist_glock18.mdl"
SWEP.WorldModel		= "models/weapons/w_pist_glock18.mdl"

SWEP.Weight				= 0.5
SWEP.AutoSwitchTo		= false
SWEP.AutoSwitchFrom		= false

SWEP.Primary.Sound 			= Sound("weapons/glock/glock18-1.wav")
SWEP.Primary.Recoil			= .25
SWEP.Primary.Damage			= 10
SWEP.Primary.NumShots		= 1
SWEP.Primary.Cone			= 0.1
SWEP.Primary.ClipSize		= 13
SWEP.Primary.Delay			= 0.025
SWEP.Primary.DefaultClip	= 13
SWEP.Primary.Automatic		= false
SWEP.Primary.Ammo			= "Pistol"

SWEP.Secondary.ClipSize		= -1
SWEP.Secondary.DefaultClip	= -1
SWEP.Secondary.Automatic	= false
SWEP.Secondary.Ammo			= "none"


SWEP.IronSightsPos 		= Vector( 4.4, 5, 3 )



What do you mean not all the bullets play? Are you getting error messages, or is it working weird?

you need to use the script names, not the filepath.

IE.

[lua]Sound(“Weapon_USP.Single”)[/lua]

use “playgamesound” in console to find weapon sounds.