Only One Pistol Fires

Hi there, working on a dual pistol swep but only one of the weapons seems to want to fire (the left one). If anyone could take a look at this that’d be a great help, thanks.


-- Variables that are used on both client and server
SWEP.Gun = ("cyberpunk_pistol2") -- must be the name of your swep but NO CAPITALS!
SWEP.Category				= "Cyberpunk SWEPs"
SWEP.Author				= "TnB / Fayz"
SWEP.Contact				= ""
SWEP.Purpose				= ""
SWEP.Instructions				= "Left Click Fire / Right Hold Zoom"
SWEP.MuzzleAttachment			= "1" 	-- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment			= "2" 	-- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName				= "Dual N8 Pistols"		-- Weapon name (Shown on HUD)	
SWEP.Slot				= 1				-- Slot in the weapon selection menu
SWEP.SlotPos				= 44			-- Position in the slot
SWEP.DrawAmmo				= true		-- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox			= false		-- Should draw the weapon info box
SWEP.BounceWeaponIcon   		= 	false	-- Should the weapon icon bounce?
SWEP.DrawCrosshair			= true		-- set false if you want no crosshair
SWEP.Weight				= 3			-- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo			= true		-- Auto switch to if we pick it up
SWEP.AutoSwitchFrom			= true		-- Auto switch from if you pick up a better weapon
SWEP.HoldType 				= "duel"		-- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive 
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles

SWEP.ViewModelFOV			= 45
SWEP.ViewModelFlip			= true
SWEP.ViewModel				= "models/cyberpunk/weapons/v_pistol_mod1.mdl"	-- Weapon view model
SWEP.WorldModel				= "models/cyberpunk/weapons/w_pistol_mod1.mdl"	-- Weapon world model
SWEP.Base				= "bobs_gun_base"
SWEP.Spawnable				= true
SWEP.AdminSpawnable			= true
SWEP.FiresUnderwater = false

SWEP.Primary.Sound			= Sound("Weapon_fokkususp.Single")		-- Script that calls the primary fire sound
SWEP.Primary.RPM			= 400			-- This is in Rounds Per Minute
SWEP.Primary.ClipSize			= 30		-- Size of a clip
SWEP.Primary.DefaultClip		= 30		-- Bullets you start with
SWEP.Primary.ConeSpray			= 2.2		
SWEP.Primary.ConeIncrement		= 1.2			
SWEP.Primary.ConeMax			= 8.0		
SWEP.Primary.ConeDecrement		= 0.8
SWEP.Primary.Automatic			= false		-- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo			= "pistol"			-- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets

SWEP.Secondary.IronFOV			= 55		-- How much you 'zoom' in. Less is more! 	

SWEP.data 				= {}				--The starting firemode
SWEP.data.ironsights			= 1

SWEP.Primary.NumShots	= 1		-- How many bullets to shoot per trigger pull
SWEP.Primary.Damage		= 9	-- Base damage per bullet
SWEP.Primary.Spread		= .02	-- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .01 -- Ironsight accuracy, should be the same for shotguns

-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector(-2.605, -3.268, 2.63)
SWEP.IronSightsAng = Vector(0, 0, 0)
SWEP.SightsPos = Vector (1.911, 0.984, 2.243)
SWEP.SightsAng = Vector (0, 0, 0)
SWEP.RunSightsPos = Vector(3.444, -7.823, -6.27)
SWEP.RunSightsAng = Vector(60.695, 0, 0)
-- SWEP.RunSightsPos = Vector (-1.0917, 0, 1.496)
-- SWEP.RunSightsAng = Vector (-9.6507, -2.5621, 0)



EDIT REASON: Posted wrong code.

Maybe you should ask Bob, it looks like you’re using his base.