Onslaught was a very old gamemode where you would build a base, then have zombies and combine forces come to destroy you and your base.
I’ve decided to take up this gamemode and put in some new features.
The old features for this gamemode included…
-Very easy-to-get gameplay. Read above.
-6 balanced classes:
>Scout: Fast moving, with a powerful shotgun. Unfortunately he also has 100 health.
>Soldier: This class has the most health, along with 75 regenerative armor. He’s also really slow.
>Engineer: Placing turrets and healing props is what this guy does. He isn’t a frontline fighter.
>Sniper: Definition of “deadly,” this guy boasts a crossbow capable of taking out anything in 1 hit.
>Pyro: Spread that flame, you’ve got enough ammo, AND enough health!
>Support: This guy can hurt and heal from any range. He needs to watch his overheat though.
-Double kill system (+10 health for getting 2 kills in half a second.)
-And apparently it was easy to map for.
Most of the code has changed. New stuff includes:
-KillSTREAK system - Starts up by getting 2 kills in half a second. Every kill within a half second of the last now gives you 10 more health. ie(+10,+20,+30)
-New Weapons - Right now, all you can do is buy them from a shop, go into your inventory, select the class you bought it for, then equip it. Eventually you’ll find guns, with different effects.
-SQLite support - Text files took up too much space, especially on a popular server.
-Round System - Every successful round increases difficulty (subtracts NPC damage.) and adds round time.
-Scripted NPCs using NextBot! Old ones were too laggy to play with. Unfortunately I couldn’t recreate stuff like fast zombie and antlion jumping.
-GWEN skin. I think it’s pretty ugly, and the close button doesn’t even show up.
-The prop spawner - Makes base-creating easy.
New pictures uploaded soon.
Server IP is 220.127.116.11:27075
To the original creators: If you don’t want me to release this, I won’t.