I am probably using this wrong, so go ahead and rate this dumb - OnValueChanged doesn’t see to be triggering.
SB.VGUI.PlayerSearch = vgui.Create( "DTextEntry", SB.VGUI.PlayerCountContainer )
SB.VGUI.PlayerSearch:SetSize( 200, SB.VGUI.PlayerSearch:GetParent():GetTall() - 12 )
SB.VGUI.PlayerSearch:SetPos( SB.VGUI.PlayerSearch:GetParent():GetWide() - SB.VGUI.PlayerSearch:GetWide() - 5, 6 )
SB.VGUI.PlayerSearch:SetText( "" )
SB.VGUI.PlayerSearch.OnValueChanged = function( self )
print("CHANGED")
end
Should ‘CHANGED’ not then be printed client-side every time a letter is typed or removed from the DTextEntry?
Thanks.