I apologize if this is not the correct forum to post this in.
Hello, I’ve been organizing a Roleplay for a while now, I would like to request some opinions on my idea.
The Idea:
--Karma--
//Karma is the balance between Justice and Crime. A player may gain +2 Karma for arresting a player, or may lose Karma by selling Drugs.
//Karma is implemented to prevent players from doing Crimes as a Cop or Mayor/Vice Versa. Sure they may be Corrupt, but they have to still follow the general guide lines. Example: Cop shoots man in Knees to prevent running when no threat of escaping is present. This situation would give the player some negative Karma.
//Karma can be granted to players by anyone with (- or +)30 Karma. Meaning if you help someone grow Weed they may grant you a Karma Point. Karma points may only be issued to players with smaller then (- or +)5 karma.
//Players with (- or +)5 karma are allowed to take on a base proffesion of that field. Example: +5 Karma would allow you to become a Medic, While -5 Karma would allow you to become a "Petty" criminal.
//Weaponry will be issued based on Karma rather then specific job titles. Example: You're a Officer and want to earn a Taser or Pepper Spray, you first must earn that weapons required Karma Level. A Taser will be 30 or so, meaning you need to be a Officer for a while before you get any extra Weaponry to prevent Rdm and other Roleplay Issues.
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That is the basic structure of “Karma” for my Roleplay, please offer some Constructive Criticism or any other ideas you may have for this topic.