So I am making another water big water map for Garry’s Mod. I have already released the previous one you guys helped me out with. Thanks very much!
So in this level, I’ve got a func_water_analog. It runs from bottom to the middle of my level with the max radius from front and side. (so the area is huge)
What I am wanting is a sensation that the 'tide is coming in" and it happens when you flush a toilet… The output is set to “Open” like 3kliksphilip showed me.
However, When I start the analog ingame… Im getting like 2fps. Anyway I can optimize this? Thanks.
Here’s the idea…
I also have vis_cluster running from top to bottom (with a clip in the middle to give the water some room)