Yes they are, so I can see why they were implemented that way. However, I meant that an organization should be something that you can join and leave as a group. I’ve created it this way in my own gamemode because then it’s possible to work as a team on running a shop (for example) or get organized to do something as a group. Then there are no player classes at all, you just get born with a new life (and a random age and gender) and then you join an organization (or create one and invite others).
Yes, that was more what I meant.
It would be good if DarkRP were more like that in the first place - but it’s a fair amount of work to change it so I stopped working on DarkRP at that point and started fresh on a new gamemode that has it that way by default. I’m sure Falco could create that though if he wanted to - or someone else can do it - and if they want to use my code as a base, that’s fine but I’m not ready to release it yet.
I think it’s a bit unrealistic to set your job to “Gangster” or “Criminal” because who does that? You don’t announce that type of thing. You form a group or a business and operate like that instead. The mafia element runs in the blood of that organization. It’s not just “/job Godfather”