As everyone knows i am working on a vault project. I have created a vault door from three brushes, a 32 sided cylinder, 32 sided arch and a 32 sided spike, vertex edited and sliced to fit. The last step is animating it, and while the door opens very well, it doesn’t sit in the alcove very well.
I believe the cause to my problems is that the origin for the cylinder is not in the centre, and so when it spawns at the first path_track it is not straight in the alcove.
Any idea how to change the origin on the cylinder? The whole thing is grouped as a func_rotating, and only one of the origins is out.