"All he ever wanted was to touch the Skybox, but it never came… a man reduced to two lone hoverballs in the uncharted lands of Sandbox has to wonder why power had never gone out before."
Another peak into the re-imagined GMod Sandbox universe we all know, this time focusing on a miserable ending of a player’s ambitious journey to reach the map’s skybox, which he was told was lying just beyond the horizon. With power running out for the first time, he finds himself stranded in uncharted lands, days worth of flight away from the nearest administrated build community, with not much hope for survival. Unfortunately for him, this universe has no respawns.
For the past several months I found myself obsessed with trying to reach the ultimate rendering quality in Garry’s Mod, targeting lights and textures. Last week I started coding a new tool which gives the user maximum control over a material’s qualities - everything supported by Source’s VertexLitGeneric shader, and this picture showcases what can be achieved with the tool and the current rendering method I’m using. For the first time I managed to create continuous ground without compromising consistency and quality, and not having to hide stitches behind rocks or grass.
C&C is most welcomed!