Overflow error writing string table baseline LuaStringTable, NOT FILENAMES

I know what this means. I find it quite helpful how it prints the table in the console when this happens, but I had a real oddity this time.

I got this error with not only the beginning of the table still visible, but it saying: “Table LuaStringTable 106/2048 items”

I tried with less addons, an amount I KNOW used to work, and it has happened again!


Table LuaStringTable
  106/2048 items
  0 : DSStart
  1 : DSPacket
  2 : DSEnd
  3 : DSRequestResponse
  4 : DSPacketReceived
  5 : DSConfirmEnd
  6 : ChatMessage
  7 : ULib_autocomplete
  8 : ulib_repWriteCvar
  9 : ulx_addMenuItem
  10 : RcvEntityBeamVar_Vector
  11 : RcvEntityBeamVar_Angle
  12 : RcvEntityBeamVar_Float
  13 : RcvEntityBeamVar_Int
  14 : RcvEntityBeamVar_Entity
  15 : RcvEntityBeamVar_Bool
  16 : RcvEntityBeamVar_String
  17 : info_null
  18 : worldspawn
  19 : player_manager
  20 : weapon_alyxgun
  21 : ai_weapon_stunstick
  22 : ai_weapon_smg1
  23 : grenade_ar2
  24 : ai_weapon_shotgun
  25 : ai_weapon_rpg
  26 : rpg_missile
  27 : ai_weapon_pistol
  28 : ai_weapon_crowbar
  29 : ai_weapon_crossbow
  30 : crossbow_bolt
  31 : ai_weapon_ar2
  32 : prop_combine_ball
  33 : env_entity_dissolver
  34 : ai_weapon_357
  35 : weapon_swep
  36 : weapon_physgun
  37 : weapon_stunstick
  38 : weapon_smg1
  39 : weapon_slam
  40 : npc_tripmine
  41 : npc_satchel
  42 : weapon_shotgun
  43 : weapon_rpg
  44 : weapon_pistol
  45 : weapon_physcannon
  46 : weapon_frag
  47 : npc_grenade_frag
  48 : weapon_crowbar
  49 : weapon_crossbow
  50 : weapon_ar2
  51 : weapon_357
  52 : weapon_bugbait
  53 : npc_grenade_bugbait
  54 : weapon_annabelle
  55 : item_healthvial
  56 : item_healthkit
  57 : item_battery
  58 : vgui_screen
  59 : entityflame
  60 : func_movelinear
  61 : func_illusionary
  62 : trigger_multiple
  63 : func_brush
  64 : func_physbox
  65 : func_door
  66 : func_breakable
  67 : prop_physics
  68 : prop_door_rotating
  69 : prop_vehicle_jeep
  70 : trigger_push
  71 : trigger_teleport
  72 : func_door_rotating
  73 : func_rotating
  74 : prop_dynamic
  75 : prop_vehicle_prisoner_pod
  76 : game_ui
  77 : point_viewcontrol
  78 : phys_spring
  79 : npc_vehicledriver
  80 : trigger_once
  81 : func_smokevolume
  82 : trigger_hurt
  83 : env_steam
  84 : env_fire
  85 : trigger_look
  86 : func_wall
  87 : trigger_remove
  88 : point_tesla
  89 : func_tracktrain
  90 : prop_dynamic_override
  91 : env_citadel_energy_core
  92 : func_clip_vphysics
  93 : func_lod
  94 : point_teleport
  95 : func_tank
  96 : env_smokestack
  97 : scene_manager
  98 : env_flare
  99 : _firesmoke
  100 : phys_bone_follower
  101 : npc_seagull
  102 : CAF_Start_true
  103 : RD_ClearNets
  104 : CAF_Addon_Construct
  105 : CAF_Start_false


Host_Error: Overflow error writing string table baseline LuaStringTable

EDIT:
Would this topic help me?
http://www.facepunch.com/showthread.php?t=754185&highlight=LuaStringTable

EDIT2:
It was the map filling up the table it seems. Can this be fixed?
Damn, another map that did work had the error when a player joined.

EDIT3:
It didn’t help. Though oddly I was no longer crashing when joining my server a second time (connect localhost) it suddenly decided I had to many LuaFilenames which i did not, by old OR NEW limit.