I know what this means. I find it quite helpful how it prints the table in the console when this happens, but I had a real oddity this time.
I got this error with not only the beginning of the table still visible, but it saying: “Table LuaStringTable 106/2048 items”
I tried with less addons, an amount I KNOW used to work, and it has happened again!
Table LuaStringTable
106/2048 items
0 : DSStart
1 : DSPacket
2 : DSEnd
3 : DSRequestResponse
4 : DSPacketReceived
5 : DSConfirmEnd
6 : ChatMessage
7 : ULib_autocomplete
8 : ulib_repWriteCvar
9 : ulx_addMenuItem
10 : RcvEntityBeamVar_Vector
11 : RcvEntityBeamVar_Angle
12 : RcvEntityBeamVar_Float
13 : RcvEntityBeamVar_Int
14 : RcvEntityBeamVar_Entity
15 : RcvEntityBeamVar_Bool
16 : RcvEntityBeamVar_String
17 : info_null
18 : worldspawn
19 : player_manager
20 : weapon_alyxgun
21 : ai_weapon_stunstick
22 : ai_weapon_smg1
23 : grenade_ar2
24 : ai_weapon_shotgun
25 : ai_weapon_rpg
26 : rpg_missile
27 : ai_weapon_pistol
28 : ai_weapon_crowbar
29 : ai_weapon_crossbow
30 : crossbow_bolt
31 : ai_weapon_ar2
32 : prop_combine_ball
33 : env_entity_dissolver
34 : ai_weapon_357
35 : weapon_swep
36 : weapon_physgun
37 : weapon_stunstick
38 : weapon_smg1
39 : weapon_slam
40 : npc_tripmine
41 : npc_satchel
42 : weapon_shotgun
43 : weapon_rpg
44 : weapon_pistol
45 : weapon_physcannon
46 : weapon_frag
47 : npc_grenade_frag
48 : weapon_crowbar
49 : weapon_crossbow
50 : weapon_ar2
51 : weapon_357
52 : weapon_bugbait
53 : npc_grenade_bugbait
54 : weapon_annabelle
55 : item_healthvial
56 : item_healthkit
57 : item_battery
58 : vgui_screen
59 : entityflame
60 : func_movelinear
61 : func_illusionary
62 : trigger_multiple
63 : func_brush
64 : func_physbox
65 : func_door
66 : func_breakable
67 : prop_physics
68 : prop_door_rotating
69 : prop_vehicle_jeep
70 : trigger_push
71 : trigger_teleport
72 : func_door_rotating
73 : func_rotating
74 : prop_dynamic
75 : prop_vehicle_prisoner_pod
76 : game_ui
77 : point_viewcontrol
78 : phys_spring
79 : npc_vehicledriver
80 : trigger_once
81 : func_smokevolume
82 : trigger_hurt
83 : env_steam
84 : env_fire
85 : trigger_look
86 : func_wall
87 : trigger_remove
88 : point_tesla
89 : func_tracktrain
90 : prop_dynamic_override
91 : env_citadel_energy_core
92 : func_clip_vphysics
93 : func_lod
94 : point_teleport
95 : func_tank
96 : env_smokestack
97 : scene_manager
98 : env_flare
99 : _firesmoke
100 : phys_bone_follower
101 : npc_seagull
102 : CAF_Start_true
103 : RD_ClearNets
104 : CAF_Addon_Construct
105 : CAF_Start_false
Host_Error: Overflow error writing string table baseline LuaStringTable
EDIT:
Would this topic help me?
http://www.facepunch.com/showthread.php?t=754185&highlight=LuaStringTable
EDIT2:
It was the map filling up the table it seems. Can this be fixed?
Damn, another map that did work had the error when a player joined.
EDIT3:
It didn’t help. Though oddly I was no longer crashing when joining my server a second time (connect localhost) it suddenly decided I had to many LuaFilenames which i did not, by old OR NEW limit.