I was wondering why I created this function like so:
spawnmenu.AddToolCategory( “Main”, “Constraints”, “#Constraints” )
However it still shows all of them, any ideas why? (I put this in my own gamemodes cl_spawnmenu.lua.
My main goal is to remove the other three categories.
Edit, forgot to include the silly include(‘spawnmenu/spawnmenu.lua’) thingy lets see if it works, post more things if you think im still doing it wrong.
Second Edit: Still having no luck
Third Edit: Turns out you can add them that way, but it doesn’t override the original function. T.T (