Is there any way to override a hook (ENT:Think) for only one entity spawned in a gamemode using ents.Create? Its a simple prop so creating a SENT of it would be my last resort. Right now, I am spawning the ent, assigning it to a global variable, and running the Think code on it within GM:Think. This sounds efficient, but a little messier than creating an individual think hook for this entity specifically. There can only be one on the server at the time so it works fine right now. Thank you!
That’s pretty much the only way for engine ( non custom ) entities. You might wanna use a table or something if there can be multiple of such entities.
Alright. Thanks man. I actually only want one instance of the ent on the server at a time.