I know this can be done easily with PlayerSay serverside, but I need to do this for the local player clientside.
- The player says “hello”, this is said normally
- The player says “/hello”, and the text is intercepted and redirected to a concommand called say_2
I’ve done this before with ChatTextChanged, but it was a bit rubbishy, and would only send it once you stuck a suffix on the end of the text (e.g. “hello!@@@” without you even pressing enter.