I’m looking for a programmer who knows how to decode and how 3D models work so we can use Summoner’s Rift as our setting in our video series “Rejected Champions” on Machinima Realm.
This can be paid work if you are interested.
all models are stored successively (biggest difference from previous version of map. makes decoding somewhat easier)
the map is subdivided in:
- 121 models in total (probably).
- ground: 25 models (squares) working as a heightmap
- periph+islands: ~30 models. outher walls and jungle islands
- chunks: ~45 models. similar to grnd, grouping all small objects in an area
this is all i know for the moment.