[PAID REQUEST - COMMISSION/RIG] Alice: Madness Returns

EDIT: Someone has contacted me, the position has been filled!

Well, I wouldn’t exactly call it a commission.
And since there is no commission board, I will post it here.
I have a few models, or one in particular that I’m looking for someone to rig.

I’ve looked up tutorials, and tried it myself, but rigging is one of the things far from my grasp. I’ve asked a few friends, and have even offered to pay some, but no one seems to want to take the job. So, here I am.
The particular ones I’m looking for are from XNALara, which I’m told converts to 3dsMax or Blender pretty easily. They’re all rigged to a skeleton already, with bones for the hair and dress, as well as everything else.

I know there is already one for the Workshop on Garry’s Mod, and Left4Dead2, but it’s not really what I’m looking for.

Especially since the hair is static, and it looks a little bit blocky for my taste.

What I’m asking is for someone to rig one/all of them for a Garry’s Mod playermodel, and for HL2 Skeleton as well, for other mods like Synergy or Obsidian Conflict.
More specifically, I would like the hair and dress to flow/move with jigglebones or whatever.

Whether it’s just one, or all of them, I’m willing to pay at this point.
I’m not sure what a price point would look like, so if anybody is willing, we could talk price before anything is set.

Here are some screenshots inside 3dsMax.
All the files come with the textures, and in a .mesh format, which can be loaded into 3dsMax via this plugin. http://www.tombraiderforums.com/showthread.php?t=181251
(For the seperate ones, I think the dress varies so they would have to be different models.)

Skin/Model 1:

With bones that were imported with it: (All the models/skins come with this boneset rigged by oOCroftyOo from XNALara forums[I think…])

Skin/Model 2:

Skin/Model 3:

Skin/Model 4:

EDIT: Someone has contacted me, the position has been filled.

Nobody is willing? Even for pay?

If its rigged already shouldn’t be top hard to swap out the skeleton give it ago copy ovee the skin weights for each bone

Any tips on trying to figure out the jigglebones for hair? Maybe look at Zoey’s model or something?

Once again Jigglebones aren’t hard to do it just takes time trying different values and then testing ingame or in hlmv to see if they work for you.

Heres Sherry’s Hair jigglebones from my l4d2mod if it helps start with these and tweak them.

http://cra0kalo.com/upload/staging/store/push/2013-05-03_00-33-46.jpg



//---------------------------------------------------------------------------
//---------------------------------------------------------------------------


//Back Left 
$jigglebone "cra0headBone:J161"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}

//Back Mid
$jigglebone "cra0headBone:J161"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}

//bACK Right
$jigglebone "cra0headBone:J163"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}

// left under
$jigglebone "cra0headBone:J160"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}





// mid under
$jigglebone "cra0headBone:J162"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}

// right under
$jigglebone "cra0headBone:J164"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}

// other


$jigglebone "cra0headBone:J162"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}



$jigglebone "cra0headBone:J151"
{
	is_flexible
	{
		length 10
		tip_mass 100
		pitch_stiffness 100
		pitch_damping 5
		yaw_stiffness 100
		yaw_damping 5
		allow_length_flex
		along_stiffness 100
		along_damping 0
		pitch_constraint 0 30.000001
		pitch_friction 5
		pitch_bounce 0
	}
}
$jigglebone "cra0headBone:J155"
{
	is_flexible
	{
		length 20
		tip_mass 100
		pitch_stiffness 100
		pitch_damping 5
		yaw_stiffness 900
		yaw_damping 5
		allow_length_flex
		along_stiffness 100
		along_damping 0
		pitch_constraint 0 30.000001
		pitch_friction 5
		pitch_bounce 0
	}
}
$jigglebone "cra0headBone:J153"
{
	is_flexible
	{
		length 10
		tip_mass 100
		pitch_stiffness 100
		pitch_damping 5
		yaw_stiffness 100
		yaw_damping 5
		allow_length_flex
		along_stiffness 100
		along_damping 0
		pitch_constraint 0 30.000001
		pitch_friction 5
		pitch_bounce 1
	}
}


// Left mid hair
$jigglebone "cra0headBone:J157"
{
is_flexible {
yaw_stiffness 700
yaw_damping 5
// yaw_constraint 30 -30
pitch_stiffness 700
pitch_damping 12
// pitch_constraint 30 -30
tip_mass 5
length 30
angle_constraint 40
}
}