I’m horrible with angles, I was wondering if someone could help me out.
[lua]function ENT:SpawnFunction(ply, tr)
//spawn code blah
timer.Simple(.1, function()
local pos = ent:GetPos();
local ppos = ply:GetPos();
local up = ent:GetUp();
local tr = util.QuickTrace((pos + (up * 16)), (up * -64), ent);
local ang = tr.HitNormal:Angle();
ang:RotateAroundAxis(ang:Right(), -90);
ent:SetPos(tr.HitPos);
ent:SetAngles(ang);
end);
return ent;
end[/lua]
This works fine for setting my entity parallel with a surface, on slopes and such, but I also want him oriented to face the player that spawned him. This is where I need some help. I’m not sure how to incorporate this and not fuck up the parallel stuff.
[lua]local faceang = (plypos - entpos):Angle()[/lua]