Part of the Viewmodel has a random offset

Everything is fine in 3DS Max except for some broken smoothing but that isn’t that hard to fix.[/thumb]
When it’s compiled and in-game though

There’s only one reference meshed used so I don’t understand what could be causing this. If you need anymore information then this just ask
Edit: Ok this is resolved. It was using the first frame of the animation I had loaded in 3DS Max for the reference for some reason