Part of the Viewmodel has a random offset

Everything is fine in 3DS Max except for some broken smoothing but that isn’t that hard to fix.

http://dl.dropbox.com/u/31115055/justsomebrokensmoothing.jpg[/thumb]
When it’s compiled and in-game though
[thumb]http://cloud.steampowered.com/ugc/578927726877703287/4A1853BAF12743124435B18EE7B57A987A987E4A/

There’s only one reference meshed used so I don’t understand what could be causing this. If you need anymore information then this just ask
Edit: Ok this is resolved. It was using the first frame of the animation I had loaded in 3DS Max for the reference for some reason