Partially Random Deathmessage

Hi, I’m very new to GLua, and programming in general. I’m trying to have random death messages in chat, when somebody is killed, the problem I am having is that I have no idea how to have the random part appear.
Here is the death message part of my init.lua


function GM:PlayerDeath( ply, inflictor, attacker )
     if ( ply:SteamID() == attacker:SteamID() ) then
          PrintMessage( HUD_PRINTTALK, ply:Name().. " just could not take the pressure" )
     else
          PrintMessage( HUD_PRINTTALK, ply:Name().. deathMessage,  attacker:Name().. " to death" )
     end
end

function RMessageTimer()
local RNumber = math.random( 1, 5 )
	if RNumber == 1 then
		deathMessage = " bruttaly raped "
	if RNumber == 2 then
		deathMessage = " ate "
	if RNumber == 3 then
		deathMessage = " pwned "
	if RNumber == 4 then
		deathMessage = " slayed "
	if RNumber == 5 then
		deathMessage = " killed "
					end
				end
			end
		end
	end
end

Help would be appericated. Thank you.

Read up on if statements, as you’re using them completely wrong.

[lua]
if RNumber == 1 then
deathMessage = " bruttaly raped "
elseif RNumber == 2 then
deathMessage = " ate "
elseif RNumber == 3 then
deathMessage = " pwned "
elseif RNumber == 4 then
deathMessage = " slayed "
elseif RNumber == 5 then
deathMessage = " killed "
end
[/lua]

Also, try to experiment with tables when you get a chance. They do wonders. You can try this code, it’s untested but it should work.
[lua]
local deathMessages = {“brutally raped”, “ate”, “pwned”, “slayed”, “killed”}
function RMessageTimer()
local RNumber = math.random(1, 5)
deathMessage = deathMessages[RNumber]
end

function GM:PlayerDeath( ply, inflictor, attacker )
if ( ply:SteamID() == attacker:SteamID() ) then
PrintMessage( HUD_PRINTTALK, ply:Name()… " just could not take the pressure" )
else
PrintMessage( HUD_PRINTTALK, ply:Name()… deathMessage, attacker:Name()… " to death" )
end
end
[/lua]

Thanks a bunch! I really appericate your help.

I guess just using table.random would fit this better?

This seems like the way to go, thank you for teaching me master.