So I’ve made a little particle effect using the particle editor.
It works like a charm inside the particle editor and I’m quite pleased with it.
I moved it to my particles folder and made the particles_manifest file.
The problem is, nothing happens.
PrecacheParticleSystem( “fs_spawn_effect” )
if CLIENT then
function GM.Particles( Entity )
if not IsValid( Entity ) then return end
if not Entity:IsNPC( ) then return end
local Pos = Entity:GetPos( ) ParticleEffect( "fs_spawn_effect", Pos, Angle( 0, 0, 0 ), Entity ) end hook.Add( "OnEntityCreated", "GM.Particles", GM.Particles )
This works, because if I change the spawn effect to for example, aurora_shockwave, it does show up.
I’m not getting the unknown particle system error in the console, it’s just that nothing happens at all.