Particles Playing To The Server

Ok, so I finally got my particle effects working the way I wanted in my script, however when I use…

[lua]ParticleEffectAttach( “vortigaunt_charge_token”, PATTACH_POINT_FOLLOW , ply, ply:LookupAttachment( “leftclaw” ) );[/lua]

The effect works just how I want, but only on the client who calls it… I want it to not only be visible to that client, but the entire server. It’s being ran in a clientside script, however if I change it over to a serverside script it doesn’t show up to anyone.

Nevermind, I got it. :slight_smile:

Mind telling how you did it, if someone else has the same problem?

I figured it out… I was accidently sending the usermessage I was using to the player and not the entire server… False alarm people.