I have couple of questions about Payday 2 models, if anyone happens to know
BG Info: I used Bundle Modder to first extract all the files and then used Diesel Model Tool to turn .model into .obj so I can load the files in Maya. Questions are:
1st. Is there a way to get bones with the models? Right now all pieces are at 0,0,0 with no bones, so atm need to align everything manually which takes a lot of time
2nd. How would I go with extracting textures properly? Bundle Modder exported them as .texture files and need to know how to turn them into usable format like .tga for example
3rd. Is there only Diffuse/Normal/Reflection Maps in Payday 2? Looking at texture files, there is _df, _df_cc and _nm and from what I have heard, _df has Reflection stuff in Alphachannel
Any help is appreciated!