Hello, friendly modelers!
I was wondering if any amongst you would be willing to convert player models, and other misc models, from Payday 2 to be used in Garrysmod 13.
Someone has made the Payday: The Heist models of the players around 2 years ago, so someone has to know how to convert them. The game uses the same .bundle which can be ‘unbundled’ using the same japanese-made tool that worked for Payday: The Heist, as I have already tested. The issue then comes in working with the textures and models and getting them in a usable format for Max/Blender. If anyone could help with even just this part, I would be more than willing to compile in blender. The files PD2 seems to use for models (I believe) are .mb and I have no idea what that is, other than PD2 using the latest version of Overkill’s Diesel Engine 2.0. Other than the .mb, everything else seems to be the same so it shouldn’t be too difficult for an expert to figure out what needs to be done and possibly reveal the process here.
If anyone has experience with this and wants to take this up, compensation may be discussed as this can be a decently large undertaking. There is a lot of useful content that I would like to see ported over, especially the playermodels and giving them bodygroups for the various suit/armors they have.
Thanks in advance to any positive contribution.