Is there a way to perma lock doors(without editing map), or at least modify the lockpick and battering ram so that they can’t open certain doors if it belongs to a certain door group?
If you want to avoid modifying dozen scripts for a general purpose solution I would probably do something like this:
local DoorGroups =
[“DoorGroup1”] = true, – Can be opened,
[“DoorGroup2”] = false, – Can not be opened.
local ENT = FindMetaTable(“Entity”)
if ENT.InternalFire == nil then
ENT.InternalFire = ENT.Fire -- Override Entity.Fire, this is used to open and close doors. function ENT:Fire(input, param, delay) -- param = param or "" -- delay = delay or 0 local actualInput = input:lower() if actualInput == "open" then if self.DoorGroup then local allowedToOpen = DoorGroups[self.DoorGroup] if allowedToOpen == nil or allowedToOpen == true then self:InternalFire(input, param, delay) else -- Not allowed, do nothing. end else -- Default self:InternalFire(input, param, delay) end else -- Default self:InternalFire(input, param, delay) end end
– Marking door with the group
Entity(x).DoorGroup = “DoorGroup1” – Allowed to be opened
NOTE: This code is not tested at all this is just an illustration, you would need to also handle Entity.Input
[editline]7th August 2015[/editline]
What the fuck is wrong with Cloudflare, breaking posting.