Permission Structure, Better Safes

Implement a server stored permission system, call it keys, choose your level of granularity depending on how deep you want to implement it.

When you do this, implement safes - boxes which can’t be opened without permission [OR] 1 Explosive Charge blasts it open permanently. Perhaps in the future other methods of breaking open (Thermite). Storage which can’t be immediately open will also help with the noclipping issue, but will be useful in the future as the game is further developed as well.

This isn’t a passcode based system, but rather automagic permissions. I’m assuming there’s something about permission granting on the team’s plate, but wasn’t sure if they were going straight to passcodes or instead full permissions. With full permission control, you can implement passcodes.