I tried asking around in Pimpage but fuck it, I’m creating a thread for this.
I have this really weird problem with phong and a normal map.
Yeh I have all the required parameters in the VMT but the phong doesn’t show up, unless I fuck up the path to the bumpmap. Then the phong shows up on the invalid bumpmap thingy for some reason. My bumpmap’s alpha channel is all white, and no, I haven’t had any problems with white alphas in bumpmaps before.
So uh, what the heck is wrong? This is the second time I’ve encountered this problem. It hasn’t occurred when I’ve skinned VALVe’s or some other official author’s textures, but for some reason it wants to fuck shit up on custom-made textures. So what the heck?