Have a swep, have arrows pointing out of a cube: X Y Z. (You must select the cube entity first.)
You click on an arrow, then pull it out to expand the cube.
The cube is basically several PHX cube models. After it hits the size limit, another model is placed into a table.
I’m thinking this would be only for level making so all the cubes would be asleep, no physics.
There would be a specific material tool for it, color tool, etc.
I don’t know how to explain it even further except for using a horrible example:
Roblox’s block scaling tool.
I can probably do this, but too lazy. So I’m bringing the idea out there.
Problem: Can easily hit the engine’s prop limit.