Physics bullets

Basically physical objects inside the tracers that can be affected by wind, gravity, water and various other factors.
Like this one, only actually working:

:v:

some issues with this. The source engine does not include wind

Simulate wind.
Make the bullet, say, always move 1 foot to the right, 1 foot down per half mile.
If possible.

It’d have to be somewhat random, otherwise it’d just feel like the bullets have odd deformities upon them that change their path weirdly.

Good point. Kind of what I meant, I’m just a really bad formulator in the morning.